Studio MDHR made an appearance at Summer Game Fest 2026 with two big game reveals: Mighty Cuphead Adventure and a new hand-animated Cuphead game. Host Geoff Keighley introduced the new titles before ...
David Ellison has been moving pieces around the board in reshaping the new Paramount Skydance over the past year. But one key division remained out of play in his master media plan — until now. On ...
Paramount Skydance has made its ambitions to become a true media giant very clear of late. Earlier this year, they out-muscled Netflix with their bid to acquire Warner Bros. Discovery, a merger that ...
Brendan Greene and his studio PlayerUnknown Productions just announced a downsizing effort. This is the developer originally behind the megahit battle royale PUBG. The company is laying off an ...
Opening moments of games can often feel long and slow, and may even be boring as the game must teach you how to play it first thing. They’re a necessary evil, but there's a new high bar, as the new ...
I almost don't want to call Meshchera a match-three game because I fear that kind of undersells how captivating it is. But, it is a game you play within a six by six grid, in which you have to group ...
NFL players and coaches need no additional motivation to prepare for their 17-game slates. Still, a few of the matchups ahead this year might hold more meaning for some of the parties involved.
Resident Evil and The Evil Within creator Shinji Mikami's new studio, Unbound Inc., has joined Shift Up, the developer behind Stellar Blade and Goddess of Victory: Nikke. The two companies announced ...
In 2007, Yoran Heling, better known as Yorhel, started The Visual Novel Database after finding insufficient information about Ever 17: The Out of Infinity online. It has since grown into one of the ...
NetEase Games will cut off funding to Toshihiro Nagoshi-led Nagoshi Studio in May as part of its efforts to shrink game development activities, a company spokesperson confirmed to Bloomberg. According ...
Uzun says reaching 1.6 billion downloads has shifted Unico Studio’s focus to managing long-term player ecosystems. Uzun points to live operations and retention systems as the foundation of Brain ...
The cofounder of Spirit Crossing developer Spry Fox explains why the studio went back to being independent. The cofounder of Spirit Crossing developer Spry Fox explains why the studio went back to ...
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