Mega Crit spent two years developing Slay the Spire 2 on Unity before switching to Godot: here's why.
I had this little itch in my brain when I was looking through the game's credits and saw the Godot logo, and then the reason ...
Unity took to Twitter/X to share the news, saying it has been talking to a number of people inside and outside the company and is planning on changing course to the controversial policy. While it didn ...