Inquirer Opinion on MSN

Opportunities and risks of AI

Artificial intelligence is rapidly changing economies, jobs, and industries. It can improve efficiency, boost productivity, and create new opportunities. According to the London-based research agency ...
After the rise of AI video tools in 2025, analysts warn 2026 could bring visible job losses—especially in lower-level ...
Software engineering does not disappear. But the path in changes: junior roles require stronger fundamentals, better ...
The phrase "jobless boom" has moved from obscure economist jargon to a central worry for workers trying to plan their lives ...
How long is Routine? After almost a decade and a half in development, Lunar Software's highly anticipated horror has had plenty of time to balloon in scope. Before you finally touch down on the Union ...
Scary monsters, beautiful locations, and a story that's sadly lost in space. PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what ...
Intelligent, stylish, and brutally hands-off, Routine is one of the most terrifying — and at times terrifyingly frustrating — horror games I've played for some time. Confident and cruel, it's a ...
Hype is a curious thing. Each year, videogame after videogame is fed into the machine via a conveyor belt of teasers and trailers. Lunar Software's Routine was one such tender morsel offered up at ...
Dalton Cooper is the Managing Editor of Game Rant. Dalton has been writing about video games professionally since 2011. Having written thousands of game reviews and articles over the course of his ...
Posts from this topic will be added to your daily email digest and your homepage feed. Now, nearly a decade and a half on, Routine has been released on Steam and Xbox. Better yet — miraculously, even ...
Routine is finally releasing for PC and Xbox after nearly 13 years of development. It is a unique first-person shooter that is set on a lunar base and inspired by the sci-fi aesthetics of the 1980s.
When I was in high school, “zero hour” was a program offered to enterprising students who just wanted to get the heck out of ...