Windows games have mostly been defined by DirectX 12 tools, but a competitive API is coming to PCs running on Intel chips. Intel is releasing graphics drivers that support the Vulkan 1.0 API for chips ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
The Khronos Group has announced that Vulkan is finally released and ready to be used on any platform you desire. The full specification of Vulkan, 1.0, is available for everyone and is as robust and ...
AMD has written to HEXUS to celebrate the release of the ratified Vulkan 1.0 specification by the Khronos Group. Just before Xmas we heard that Vulkan 1.0 was going to miss its end of year target but ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
The Raspberry Pi 4, Raspberry Pi 400, and the Compute Module 4 have passed a key test to get Vulkan support, which will eventually give developers better access to the computers' Broadcom VideoCore ...
The Khronos Group, an open consortium of leading hardware and software companies, has announced availability of the Vulkan 1.0 royalty-free, open standard API specification. It’s designed to provide ...
Graphics Cards 'It is basically DLSS. That’s the way graphics ought to be': Nvidia's Jensen Huang has a clear vision for the future of its gaming GPUs and is going to be all about neural rendering ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...