Posts from this topic will be added to your daily email digest and your homepage feed. Either through Virtual Desktop or Oculus’ Air Link feature Either through Virtual Desktop or Oculus’ Air Link ...
Regular updates, like hand-tracking and 120Hz support, enhance its polished design, making it a relaxing yet engaging escape.
Oculus VR headsets are not meant for anyone under the age of 13. You can use an Oculus VR headset without a Facebook account by creating a Meta account. A child's Oculus account can be supervised by ...
Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of fixed foveated rendering. At GDC 2018 Oculus’s dedicated ...
Clearer picture with less “screen door” effect. Ultralight. Easily adjustable. High-resolution displays. Inside-out tracking. No need for external sensors. Gets sweaty quicker than other headsets.
After years of development (and hype), the Oculus Rift is finally coming out March 28. The $600 virtual reality headset is the first in a series of mainstream devices coming out this year. Here’s a ...
Facebook's acquisition of Oculus VR stunned the game industry. In less than two years, Oculus VR and its Oculus Rift virtual reality headset have gone from (literal) overnight Kickstarter success to ...
PARK CITY, Utah – I never thought I'd ever say this, but I'm onstage with Beck. He's wearing his usual hat-and-blazer combo, and covering one of my favorite David Bowie songs. Out past the crowd is a ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
Oculus was a virtual reality company founded by Palmer Luckey. It was acquired by Facebook, now known as Meta, for $2 billion in cash and stock. Virtual reality has been a major initiative for Meta.
With the Oculus Quest 2, Facebook is very firmly setting out its future plans for VR. Gone is the Rift range that started it all, and with it goes the required tethering to a powerful gaming PC to ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...